Process Overview Part One
As the due date for this project nears, I will be writing a series of explanatory posts to help walk you though the process I went through to complete this project. I hope this will shed some light on a process that was completed behind closed doors outside of class (deep in an underground bunker by an army of elves).
Process point one: What am i doing?
I had to first think of a general concept and scope of this project. During my stay at CU, I was employed by the BuffVision program within the Athletic Department, and while I was interested in creating some in-game content for the 2008-2009 football season I realized the quantity of work required was too much. So, I scaled down my project to creating a “head shot” look for player introductions, and a starting line-up series introducing the whole group.
Talking with the director of BuffVision, Deric Swanson, I limited each head shot to roughly 10 seconds, and the starting line-up series to roughly 15 seconds. This is the general attention span of the average fan, and keeping the length down makes it easier to insert the clips in between plays during the game. So, what could I do with 10 seconds? The parameters were set, and all I had to do was create an interesting visual presentation. I set to work researching the head shots from various teams and from years past (Check out Podcast One in the links section for some examples).